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St. Patrick’s Day Teen Numbers with Ten Frames and Dice for Google Classroom™

Looking for a fun digital math activity to help students master numbers 11–20?
This interactive, self-correcting Google Classroom™ resource is perfect for classroom, homeschool, or tutoring use!

Students practice recognizing and identifying teen numbers represented by ten frames and dice — a key foundation for number sense. With a Saint Patrick’s Day theme, it’s sure to engage young learners and make math practice festive and fun!

$3.00

Looking for a fun digital math activity to help students master numbers 11–20?
This interactive, self-correcting Google Classroom™ resource is perfect for classroom, homeschool, or tutoring use!

Students practice recognizing and identifying teen numbers represented by ten frames and dice — a key foundation for number sense. With a Saint Patrick’s Day theme, it’s sure to engage young learners and make math practice festive and fun!

How it works:

  • Students click a shamrock symbol on the home page to go to a random math problem.
  • They solve the problem, record their answer, and check it by clicking on their choice.
  • A correct answer shows a cheerful “Way to Go!” message.
  • An incorrect answer shows “Try Again, You’ll Get It Next Time! encouraging peristence and growth.

Includes:

  • Built-in self-checking slides
  • Optional tally slide for group play on an interactive whiteboard
  • Printable black-and-white points sheet for individual tracking

Why You’ll Love It:

· No prep & paperless — just download and teach!
Works on any device with Google Slides™
Keeps students engaged and on task
Builds math skills and tech skills
Perfect for classroom, homeschool, or tutoring

This resource can be used for:

Spiral review

Math stations/centers/rotations

Individual students using computers or tablets

Small groups

Tutoring

Parent volunteers

Interns/student teachers

RTI (response to intervention)

Early finishers

Older class buddies

Projecting onto a whiteboard for larger groups Enrichment

Reinforcement

Computer Lab and 1:1 computer time